Work continues, although it hasn't been straight development work. I've been reading up on the Pyglet graphics framework and it looks like I should be adapt the code to it without a huge amount of trouble. This means better performance, meaning it'll work on more people's computers without stuttering, which has been a concern. My development machine is a very cheap laptop, but that's on purpose; if it works on this, I reason, it should work on most machines.
I've also gotten the hosting and domain registration for the game's website, which is where the alphas and betas will go up. It's just a placeholder page for now, but when it's ready you can point your browsers to http://inprofundis.com/.
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