Sunday, July 31, 2011

In Profundis Progress 7/31

Work on the game has been rather hard as of late, but I have basic level building working now. What this means is, the game will now construct a roughly naturalistic-looking maze to explore. Getting around in the maze is for when equipment is implemented, which is moving closer.

Although the game has maze-like caverns now, they aren't very interesting yet. Next is to flesh out the world builder a bit. This is a multi-stage process involving dividing the maze up into regions, styling each region according to a generation theme, tweaking passages, making the ends of the maze into places worthy of discovery, and making loops in the maze so as to give players multiple ways of access in case one proves too difficult.

More soon. I intend to post a new video once caverns become more interesting looking.

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