What has been going on lately? This--
Because there was do much cruft in the code from early bad assumptions and later-added misfeatures, I started it over. That turns out to have been the right choice-- progress had been rapid again, the new cellular engine is *much* faster, and my second take at a random world builder produces much more interesting output.
I've been trying to merge a previous tile engine I had gotten working in pyglet with this, which has been going slower, mostly because piglet doors things so differently from Pygame. Anyway, more soon....
No comments:
Post a Comment