COIN DOOR INTERLOCK
Wednesday, July 31, 2013
GL_DEPTH_BUFFER
Turns out, if you want to use the Z coordinate to provide layering in OpenGL, you do have to explicitly use a depth buffer, it's not automatic, at least not in orthographic mode. Just mentioning.
1 comment:
Unknown
August 1, 2013 at 1:30 AM
Read your update. Thanks for keeping us informed.
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Read your update. Thanks for keeping us informed.
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