Looking at this, I feel excitement for the project building again. For randomly generated platforming terrain, I think this is very good. Keep in mind that fluids aren't even generated in the random maps at the moment, and there will be gasses in the final version too.
Here are some in-game images:
1. This is just outside the "base" area. When done, the player's rocketship will be in this area, which serves as base camp. Notice the character design has changed a bit: her head is more realistically proportioned, and there's now a spaceman's bubble around her head. Also notice the faint colored backgrounds; these are colored from leftover data from terrain generation, so they tend to suggest the platforms are extending from background features. (Well, that's how I describe it. Maybe there's a better way to explain it, but I haven't thought of it yet.)
2. The colors of the walls will be important; they represent different types of stone. Unfortunately they're fairly blocky at the moment. I've thought a lot about how to remedy that without spending extra rendering time for edge effects, haven't come up with a good solution yet though.