Friday, May 17, 2013


What has been going on lately?  This--

Because there was do much cruft in the code from early bad assumptions and later-added misfeatures, I started it over. That turns out to have been the right choice-- progress had been rapid again, the new cellular engine is *much* faster, and my second take at a random world builder produces much more interesting output.

I've been trying to merge a previous tile engine I had gotten working in pyglet with this, which has been going slower, mostly because piglet doors things so differently from Pygame.  Anyway, more soon....

No comments:

Post a Comment