Showing posts with label kickstarter. Show all posts
Showing posts with label kickstarter. Show all posts
Thursday, May 19, 2011
In Profundis (lack of) Progress (5/19)
Been working on rewards so far and trying to work with Kickstarter's survey system to get necessary information for fulfilling them. Will let you know when work on the game itself occurs.
Sunday, May 8, 2011
In Profundis progress (5/8)
Been going very slow due to frustrations with the Kickstarter project and trying to work on another article about it, to get up whatever little publicity I can in the few days until the project inevitably fails. I don't think the game will be abandoned when the project fails to make its goal, but it is going to take me longer, much longer probably, to work on. As such, it'll probably be longer between posts here unfortunately.
Labels:
argh,
diary,
game,
inprofundis,
kickstarter,
progress
Saturday, April 30, 2011
In Profundis progress (4/30)
Have gotten noting done on the game over the past couple of days, partly due to working in the dreaded pizza mines (I have a sucky job), partly because of trying to think of new avenues to explore for pledges.
I'm thinking the best thing to do at this point is to get basic equipment working (pitons, ropes, pickaxe, airgun), without inventory management if need be (just allowing for infinite uses), and trying to make something playable on a rudimentary level. If I can do this in a week, I can then maybe take it to TIGsource or Rock, Paper, Shotgun, and get mentions in those places before the project expires.
I'm thinking the best thing to do at this point is to get basic equipment working (pitons, ropes, pickaxe, airgun), without inventory management if need be (just allowing for infinite uses), and trying to make something playable on a rudimentary level. If I can do this in a week, I can then maybe take it to TIGsource or Rock, Paper, Shotgun, and get mentions in those places before the project expires.
Thursday, April 28, 2011
In Profundis progress (4/28)
Unfortunately the last few days progress has been fairly limited. I tweaked graphics a little. I did make a couple of Reddit posts, but that's about it.
Honestly, the Kickstarter thing has made me nervous beyond all reason. I keep racking my brain for places to write to try to publicize the thing that might bring in some more backers, but so far I haven't come up with many that it seems likely would post a link to it.
The Kickstarter blog posted an entry recently saying that 90% of projects that make it to 30% funding then go on to get to 100%, but it doesn't seem awfully likely to me right now.
Honestly, the Kickstarter thing has made me nervous beyond all reason. I keep racking my brain for places to write to try to publicize the thing that might bring in some more backers, but so far I haven't come up with many that it seems likely would post a link to it.
The Kickstarter blog posted an entry recently saying that 90% of projects that make it to 30% funding then go on to get to 100%, but it doesn't seem awfully likely to me right now.
Wednesday, April 27, 2011
About In Profundis
IN PROFUNDIS (Kickstarter project) is a 2D cave exploration game in a very random world. Not only is the cave highly unpredictable (as you can see in the below demo video), but it also has dynamic, flowing water, falling boulders, dangerous gases with random properties, and many other dangers besides. It is somewhat realistic; your character's abilities are modest, more like what a real person could accomplish, but you can use equipment brought from base to help you get around: pitons, hammers, ropes, air guns, and more.
Platforming demo:
In Profundis is inspired by the roguelike games in the high consequences for failure, the dynamic, mysterious nature of the randomized world, and the limited range of vision. While some monsters are planned, the player's true foe is the cave itself.
If you went to an unexplored cave in the real world, how would you explore it it? How would you explore it without getting yourself trapped, crushed, flattened, suffocated or lost? What would you need to bring with you to ensure you could get out alive?
The Kickstarter page is here. Please pledge today and help to make my game a reality!
Labels:
caves,
demo,
description,
exploration,
gameplay,
inprofundis,
kickstarter,
pitch,
reddit,
video,
videos
Wednesday, April 20, 2011
In Profundis progress (4/20)
Today was mostly consumed writing an article on fluid simulation using cellular automation. It links to the Kickstarter project page, hopefully it'll enable the project to keep up its momentum.
Program progress: image loading code for sprites, drawing animations, prep work for the platforming engine.
Program progress: image loading code for sprites, drawing animations, prep work for the platforming engine.
Saturday, April 16, 2011
IN PROFUNDIS Kickstarter project has launched!
The page is up on Kickstarter now:
http://www.kickstarter.com/projects/445452543/in-profundis-random-cave-exploration-sim-game
Go have a look!
http://www.kickstarter.com/projects/445452543/in-profundis-random-cave-exploration-sim-game
Go have a look!
Wednesday, April 13, 2011
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