Thursday, August 11, 2011

In Profundis Progress 8/11

Gah.  World generation work continues, although haltingly.  I had a couple more annoying bugs.  I seem to remember programming being easier than this.  I continue to forge ahead.

The feature I just added, and took me so long, is world regions.  That is to say, each world won't be a homogenous area of similar terrain, but will be "themed."  This allows the game to tweak area creation by contiguous areas of the map in an intelligent way.

Man, when I see Tarn Adams chugging away, adding new features daily, I get intensely jealous.

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