Wednesday, August 21, 2013

The tyranny of a weird idea

So the past couple of days I've been continuing to hack at the weird skill system I've devised, and....

And I'm not sure if it'll actually be used in the game.  It's interesting, I can't stop thinking about it, it's wholly novel and never seen before in any way in anything I've seen, and I've seen a lot of games, and...

...and it might be practically useless.  I've considered describing here in full, even posting my implementation for people to play with, which consists of a command line shell interfacing to a pickled Python dict database, but that would require spilling a lot of words just to describe it, and as a friend I tried to explain it to pointed out to me, it solves problems that not a lot of people see as existing.

I feel like I should make it available for people to at least look at, so it would turn up in web searches and not be lost to the world, but I'm unsure as to how.  This is my dev blog, I suppose it's the right place for it, even if it might not end up being completely related to In Profundis.

1 comment:

  1. Please share, you never know who can benefit from a novel idea!
    That and you made us curious ;)