Monday, April 25, 2011

In profundis progress (4/24)

Today's lesson: Don't make the platforming engine more complicated than it has to be, especially while in early development.  Thus I've, for the time being, taken out some of the more complicated aspects of state changes from crawling/swimming to standing/walking.

Today I've been getting swimming physics working better and (just now, technically on the 25th) working to cause water flow to reflect on the player.  There's still a state change problem between swimming and standing though that causes the player to get embedded in the ceiling when there's not much vertical space between the water and the roof.  Work continues....

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