More boring stuff. The pyglet changeover continues.
Someone in comments in the last one asked if I was sure that changing to pyglet would be a net performance improvement. I don't know for sure; he is right, the reputation I have of it is largely anecdotal.
However it does look like, as far as rendering goes, pyglet is rather more flexible. Or at least the way I was doing it before was less flexible. Either way, I'm taking the opportunity to change the rendering system a bit. Which is, again, not much to show. (Well this is a development diary, heh. A lot of development, especially in the early phases, looks like this.)