Thursday, June 16, 2011

In Profundis progress (6/15)

After fixing the sight bug, I broke ground on the C++ port.  Getting in the way is the fact that although I'm generally familiar with C-style languages I've never done a major project in it or C++ before, meaning I'm going through that phase where every file has 20 different errors, sometimes due to a problem halfway up the page from where the compiler caught it.  In other words: uphill climb.  Still, going faster than I expected.

I am considering releasing the Python version as a curiosity for the alpha-level backers to mess around with.  It is kind of fun to plop down liquids and sand in edit mode, but it looks real primitive and isn't a real game at this point.  What do you guys think?


  1. As someone who is both an alpha backer and slowly teaching themselves Python, I'd be interested!

  2. Release it! I'd like something to play on, even if it is rather rough. Also, some extra eyes at this early stage can't hurt can it - might even come up with some useful suggestions to boot.