After fixing the sight bug, I broke ground on the C++ port. Getting in the way is the fact that although I'm generally familiar with C-style languages I've never done a major project in it or C++ before, meaning I'm going through that phase where every file has 20 different errors, sometimes due to a problem halfway up the page from where the compiler caught it. In other words: uphill climb. Still, going faster than I expected.
I am considering releasing the Python version as a curiosity for the alpha-level backers to mess around with. It is kind of fun to plop down liquids and sand in edit mode, but it looks real primitive and isn't a real game at this point. What do you guys think?