Thursday, June 16, 2011

In Profundis progress (6/15)

After fixing the sight bug, I broke ground on the C++ port.  Getting in the way is the fact that although I'm generally familiar with C-style languages I've never done a major project in it or C++ before, meaning I'm going through that phase where every file has 20 different errors, sometimes due to a problem halfway up the page from where the compiler caught it.  In other words: uphill climb.  Still, going faster than I expected.

I am considering releasing the Python version as a curiosity for the alpha-level backers to mess around with.  It is kind of fun to plop down liquids and sand in edit mode, but it looks real primitive and isn't a real game at this point.  What do you guys think?

3 comments:

  1. As someone who is both an alpha backer and slowly teaching themselves Python, I'd be interested!

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  2. Release it! I'd like something to play on, even if it is rather rough. Also, some extra eyes at this early stage can't hurt can it - might even come up with some useful suggestions to boot.

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